We have been using the new Denoiser for a few weeks now and I've come across some odd splotches or speckles of light that the denoiser makes in some select places and circumstances. In one scene we did, there was a small object on the ceiling with the Ward BRDF type that was causing these speckles. Switching the BRDF to Microfacet got rid of the speckles. I've now got a scene with a swimming pool that is creating a massive number of artifacts along the edge of the pool. I've been able to trim the scene down to a minimum number of objects to share here.
Here is the RGB channel:
And the Denoiser (Default preset):
I've posted the scene file here:
https://drive.google.com/open?id=0B2...DlRYjB4MzJRR0U
I'd like to figure out what is causing this.
Ray
Forgot to mention some stats:
Max 2015 17.0 SP4
VRay Adv 3.50.04
Intel i7, Nvidia 1080 GTX
Here is the RGB channel:
And the Denoiser (Default preset):
I've posted the scene file here:
https://drive.google.com/open?id=0B2...DlRYjB4MzJRR0U
I'd like to figure out what is causing this.
Ray
Forgot to mention some stats:
Max 2015 17.0 SP4
VRay Adv 3.50.04
Intel i7, Nvidia 1080 GTX
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