(please ignore the post processing differences)
So I have these tube shapes and I want to have the bump mapping from map channel one and the displacement only on the top face (although if it goes through the bottom I don't care).
As you can see it's pushing through the inner and outer faces on the ring messing with the mapping.
Any ideas how I can have this not happen?
3d displacement just gives me a huge mess of polygons.
How do I make it only displace on the top face?
thanks!
So I have these tube shapes and I want to have the bump mapping from map channel one and the displacement only on the top face (although if it goes through the bottom I don't care).
As you can see it's pushing through the inner and outer faces on the ring messing with the mapping.
Any ideas how I can have this not happen?
3d displacement just gives me a huge mess of polygons.
How do I make it only displace on the top face?
thanks!
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