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Anisotropy: Mapped rotation Problem

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  • Anisotropy: Mapped rotation Problem

    I just ran into a problem with Mapped Anisotropy. (Max 2014/Vray 3.50.04). The outer Polygons of an object with my shader applied always render wrong It looks like the bump map intensity is way higher on those polygons. See attached images. This happens as soon as a bump map is added, the rotation is mapped and rotation is set to map channel. I use a gradient ramp as An. rotation (tried an images as well) and a vray hdri for reflection and bump. I tried without success to change the BRDF Mode, the Vray HDRI Interpolation options, using different uvw mappings everything in progressive and bucket mode. Object as mesh/poly.



  • #2
    Can you share this scene?
    https://www.behance.net/Oliver_Kossatz

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