Hello,
I've stumbled upon something that I think is a bug in the current Vray Release.
If I enable the Vray Exposure Control in the "Environment and effects Dialog", the brightness of the rendering in the frame buffer changes if I switch from perspective to a camera view, even though exposure control is disabled in the phys. camera.
If I change the exposure settings while in perspective mode, the brightness of the rendering behaves accordingly, when in camera view, it does not change at all (in-camera exposure control still disabled).
As far as I remember correctly from previous versions, when changing exposure values globally in the Environment and effects Dialog, perspective view as well as phys. camera view would not differ.
I've attached a scene, just open it and turn on interactive rendering, then switch between camera view and perspective view. This even happens with the classical "VrayPhysicalCamera".
I've tested this with Vray Adv. as well. There it shows the correct behavior.
Teapot Testscene:
http://fridayvfx.com/clipupload/vrayBug.max
Thanks
-Robert
I've stumbled upon something that I think is a bug in the current Vray Release.
If I enable the Vray Exposure Control in the "Environment and effects Dialog", the brightness of the rendering in the frame buffer changes if I switch from perspective to a camera view, even though exposure control is disabled in the phys. camera.
If I change the exposure settings while in perspective mode, the brightness of the rendering behaves accordingly, when in camera view, it does not change at all (in-camera exposure control still disabled).
As far as I remember correctly from previous versions, when changing exposure values globally in the Environment and effects Dialog, perspective view as well as phys. camera view would not differ.
I've attached a scene, just open it and turn on interactive rendering, then switch between camera view and perspective view. This even happens with the classical "VrayPhysicalCamera".
I've tested this with Vray Adv. as well. There it shows the correct behavior.
Teapot Testscene:
http://fridayvfx.com/clipupload/vrayBug.max
Thanks
-Robert
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