I was bored at lunch and came across this tutorial https://www.youtube.com/watch?v=xQMnNM6q5YM and was playing with the EnvFog in the file they provided and noticed that when using the VrayLightSelect render element that it renders as expected BUT with the exception of the V-Ray lights although set to invisible are affecting the fog. Is this a bug or how can I get around this as I have other scenes Im building using fog and dont want the lights to affect the VrayLightSelect RE. The strange thing is its not affecting all of the passes, just the one light select, atmosphere, Noise (denoiser). Ill try to package up this scene and sent it to support.
3dsmax 2016 SP3 and V-Ray 3.60.03
here is an example of what is happening.
3dsmax 2016 SP3 and V-Ray 3.60.03
here is an example of what is happening.
Comment