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RT 3.60.01 GPU - GI Saturation - No Effect?

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  • RT 3.60.01 GPU - GI Saturation - No Effect?

    Seems to me that the "Saturation" setting has no impact on rendered output. I usually leave this set at .25 to minimize bounced color bleed (particularly useful in restaurants with lots of vibrant colors). I've already tried reducing color saturation of the material itself to 85%, but there's no way my client will approve of such a muted version of their brand color.
    Work:
    Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
    V-Ray Benchmark: CPU 00:52 | GPU 00:32

    Home:
    AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
    V-Ray Benchmark: CPU 00:47 | GPU 00:34
    https://pcpartpicker.com/list/kXKcxG

  • #2
    This feature is not supported by the GPU engine. It will probably be removed from V-Ray altogether in future releases, as it's not physically accurate and causes a lot of problems for us to support.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Ahh. The setting is there, so I figured it was supported. I will fix it with an Override material.
      Work:
      Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
      V-Ray Benchmark: CPU 00:52 | GPU 00:32

      Home:
      AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
      V-Ray Benchmark: CPU 00:47 | GPU 00:34
      https://pcpartpicker.com/list/kXKcxG

      Comment

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