We have a scene with nearly 100 of the same house duplicated so we decided to proxy them, the thing is we are getting a strange lighting issue where the shadows are not correctly rendered that isn't present when the proxy is a mesh instead.
In the first image it is a mesh and not a proxy and so has the correct shadow whereas the second does not (Proxy).
In the first image it is a mesh and not a proxy and so has the correct shadow whereas the second does not (Proxy).
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