I'm noticing some lighting differences between 3.4 and 3.6. It seems more like changes in the way GI is calculated or color mapping, but I'm not entirely sure. Overall, the scene is coming out darker. I tried messing with the adaptive light settings so see if that somehow had anything to do with it, but I didn't see any changes between Probabilistic and Adaptive when rendering this scene in 3.6. Were there any other changes to irradiance mapping and light cache, or any other lighting calculations that would be impacting my scene light this?
The lighting in scene attached is an HDRI in a dome light using a VrayHDRI. There is one fill light that is creating a highlight on the front legs of the stool. I even experimented with adjusting the shutter speed to match the 3.4 render, but lighting still didn't line up across the image.
Any help/advice would be greatly appreciated.
-Andrew
Update: I rendered something in an isolated studio environment in 3.4 and 3.6 and got the same looking result. I'm going to do some further testing with my scene.
The lighting in scene attached is an HDRI in a dome light using a VrayHDRI. There is one fill light that is creating a highlight on the front legs of the stool. I even experimented with adjusting the shutter speed to match the 3.4 render, but lighting still didn't line up across the image.
Any help/advice would be greatly appreciated.
-Andrew
Update: I rendered something in an isolated studio environment in 3.4 and 3.6 and got the same looking result. I'm going to do some further testing with my scene.
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