Hello,
I found a bug. I?ll try to describe it, I also attached a very simple scene file and screenshots.
Vray 3.6 for 3ds max 2017
Windows 10 home
Nvidia driver 385.28
I created a mirror, placed a camera that is focusing on the mirror, with a small Aperture (f-stop) so that the background is very blurry (out of focus). I places a vray light and a red ball far in the back, so that they reflect in the mirror. When I turn depth of field ON, the ball and light source?s reflection in the mirror becomes blurry, but they shouldn?t, because the camera is focusing on the mirror?s surface.
Practical example: if there?s a tv in the middle of the room, and the screen is reflecting a far away window from the room, and the camera is focusing on the tv screen, the reflected image of the window should be crisp, not blurry.
https://www.dropbox.com/s/bu3s54rak3...F_Bug.max?dl=0
I found a bug. I?ll try to describe it, I also attached a very simple scene file and screenshots.
Vray 3.6 for 3ds max 2017
Windows 10 home
Nvidia driver 385.28
I created a mirror, placed a camera that is focusing on the mirror, with a small Aperture (f-stop) so that the background is very blurry (out of focus). I places a vray light and a red ball far in the back, so that they reflect in the mirror. When I turn depth of field ON, the ball and light source?s reflection in the mirror becomes blurry, but they shouldn?t, because the camera is focusing on the mirror?s surface.
Practical example: if there?s a tv in the middle of the room, and the screen is reflecting a far away window from the room, and the camera is focusing on the tv screen, the reflected image of the window should be crisp, not blurry.
https://www.dropbox.com/s/bu3s54rak3...F_Bug.max?dl=0
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