Originally posted by king_max
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Computer hangs/freezes while rendering
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is there a way to tell vray to use less threads?Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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I recently started with a new company and we purchased 3dmax and Vray. I had these same issues with freezing/hanging of the viewport. Rendering with progressive AA was the only way to work. However I just tested rolling back to 3dsmax 2017 and this seems to fix the issue. I still get some small hangups but these can be fixed by setting max to low priority in the task manager.
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Hello,
Originally posted by mitviz View Postis there a way to tell vray to use less threads?
https://forums.chaosgroup.com/forum/...391#post965391
I've written a small note about changing affinity a few post below it.
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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Hello everyone, same problem over here using Vray for Sketchup 3.60.01 on Windows 10. I am using a dual Xeon 44 core machine with two 1080ti cards all drivers up to date.
Setting thread priority to low on every file I work on every time I open it seems to help a little but not enough to serve my clients.
Vray is not useable at this time I have deferred to Thea and Modo on the last couple of jobs.
Issues started with the creators update. Is there a fix for this in the works?
An interesting detail is that with thread priority set to low the viewport render works and responds very well until I open the asset editor and then the lag starts.
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Setring up the environment variable helps only a little i wikl have to elaborate whether i will have to rake off one core or more. Something has to really be done about this its so annoying. Without the variablw the computer is unusable while rendering.Martin
http://www.pixelbox.cz
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