Is it possible to have two different anisotropic directions in the same material? Mind you I don't mean for these to cancel each other out as to be an isotropic material.
I got a stainless steel tube as real life reference here which scatters light very strangely, as if it has two different brush directions. One along the tube and one around it.
I try to keep the material basic as in I don't want to create a blend material and adjsut two different materials too early on. Is it possible to do this with a single shader?
I got a stainless steel tube as real life reference here which scatters light very strangely, as if it has two different brush directions. One along the tube and one around it.
I try to keep the material basic as in I don't want to create a blend material and adjsut two different materials too early on. Is it possible to do this with a single shader?
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