I'm not 100% sure if it may be a user error, but are there statistics on slowdowns when using VRayClipper? I'm talking huge slowdowns, like without clipper (using regular boolean) the image had gone to about 20 passes in 7 minutes, whereas the one with VRayClipper objects (about 20 VRayClipper Objects) is still at pass 1 at 7 minutes.
Are there any known issues? Is it better I use one ClipperObject with all the geometry to cut away inside it or one for each? I mean there is some more mesh resolution in the clipper scene but not THAT much.
I may be able to share a scene but just wanted to gauge if there are any known issues. Scene are some tubes basically in which some holes for screws get cut out from.
Are there any known issues? Is it better I use one ClipperObject with all the geometry to cut away inside it or one for each? I mean there is some more mesh resolution in the clipper scene but not THAT much.
I may be able to share a scene but just wanted to gauge if there are any known issues. Scene are some tubes basically in which some holes for screws get cut out from.
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