Announcement

Collapse
No announcement yet.

Noisy HDRI

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Noisy HDRI

    I know there was talk about improvement, but I think things are getting worse. I am getting some awful noise when using an HDRI in my V-Ray SkyDome. There has always been more noise to clean, but as of lately, it is 2-3 hours to get an image that is pretty noisy still. I haven't changed my workflow.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Not all HDRI's are equal. Is your workflow BF/LC, auto sampling, denoise?

    Comment


    • #3
      I buy the best ones I can find, mostly from location.com. Yes, BF+LC with denoise and auto sampling.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        Hmm. For exteriors I'm using AA 1/12 or 1/16 with a threshold of 0.01 and MSR of 6 or 12. Super clean even before denoising. Interiors can be noisy depending on how much of your HDRI gets in through openings. GI is usually the culprit of the noise which I boost the MSR to 24-32

        Comment


        • #5
          Originally posted by FLP View Post
          Hmm. For exteriors I'm using AA 1/12 or 1/16 with a threshold of 0.01 and MSR of 6 or 12. Super clean even before denoising. Interiors can be noisy depending on how much of your HDRI gets in through openings. GI is usually the culprit of the noise which I boost the MSR to 24-32
          Man, I haven't messed with setting in a year. I can still control the MSR, even when I am using Auto Sampling, correct? I thought about this last night, but I though I remember Vlado saying it wouldn't change anything.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            Is the sun still in the HDR? Sometime it helps to paint it out and add a direct light or VRaySun instead.
            Rens Heeren
            Generalist
            WEBSITE - IMDB - LINKEDIN - OSL SHADERS

            Comment


            • #7
              Yes, the sun is there. I'll try that and see if it helps. Thanks!
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                No problem!
                Rens Heeren
                Generalist
                WEBSITE - IMDB - LINKEDIN - OSL SHADERS

                Comment


                • #9
                  Just wanted to start a HDRI noise thread but here it is

                  So here's the render BF/LC with just white lights on windows, and with HDRI. I like how they give me detailed interiors but the noise is crazy. So there is no way to clear it? This is with progresive render after 1.5h.
                  HDRI is of a forest so I know there are intense light areas followed by low...but still.

                  www.hrvojedesign.com

                  Comment


                  • #10
                    For lighting (not sharp reflections) it helps to blur and scale down the HDR to say 256x126 for example. Might work with setting the VRayLight resolution lower as well but haven't tried to see if it's the same result. This will reduce noise with usually the same look as sky lighting/GI tends to be very blurred in general anyway. I usually paint out the sun and replace with a directional light.
                    Rens Heeren
                    Generalist
                    WEBSITE - IMDB - LINKEDIN - OSL SHADERS

                    Comment


                    • #11
                      Sometimes I notice I need to check sub-pixel mapping and clamp output to 2 or 5 and maybe I you could try also max intensity to 10 to get rid of fireflies with vray advanced.

                      Here is an example:
                      Attached Files

                      __________________________________________
                      www.strob.net

                      Explosion & smoke I did with PhoenixFD
                      Little Antman
                      See Iron Baby and other of my models on Turbosquid!
                      Some RnD involving PhoenixFD

                      Comment


                      • #12
                        Tried lower res hdri but the same result.
                        www.hrvojedesign.com

                        Comment


                        • #13
                          Originally posted by Crayox13 View Post
                          Tried lower res hdri but the same result.
                          If you're using the map in the environment slot the try using it in a VRay light instead. And it also looks like the sun is still in the HDR image, painting it out and replacing it with a directional light should help.
                          Rens Heeren
                          Generalist
                          WEBSITE - IMDB - LINKEDIN - OSL SHADERS

                          Comment


                          • #14
                            I use it in a dome light. I have a forest hdri which has several areas of bright light, but that's what I like about it so that's the problem
                            www.hrvojedesign.com

                            Comment


                            • #15
                              You could clamp the bright areas down. Using the vray comp tex in minimum mode and a vray color which is giving the maximum color. So you won't need to paint them out. (can get pretty tricky if you have many of them)
                              Then add a sun to get directonality and high energy light back. That should help a lot with the noise.
                              German guy, sorry for my English.

                              Comment

                              Working...
                              X