Note I'm not looking for something perfectly realistic. Just something that looks decent at a distance and is flexibile.
Right now I often create illuminated tail lights/brake lights using standard VrMat. I put a reflector type texture in the diffuse slot and copy to the SI slot. Then I adjust the SI mulitplier to get the look I want.
The problem comes in when I want to re-use this tail light material in a different scene. If it was originally in a night time scene (with a camera at EV 3) then it will have a multiplier of .1 or less, or it will be blown out. However if I use it in a daytime scene (EV 14) it will be incredibly dim unless it has a cranked up SI multiplier of 100 or even more.
It seems to me there should be some consistent value that would work in both situations, since brake lights are visible and day and night and I don't think there intensity changes all that much -- if at all.
I have also tried using the VrayLightMtl for these objects. It has a compensate for exposure option which allows for more consistent values. However this seems like a cheat -- since a light wouldn't really alter its intensity based on camera settings. Is there a "proper" way to set this up.?
Right now I often create illuminated tail lights/brake lights using standard VrMat. I put a reflector type texture in the diffuse slot and copy to the SI slot. Then I adjust the SI mulitplier to get the look I want.
The problem comes in when I want to re-use this tail light material in a different scene. If it was originally in a night time scene (with a camera at EV 3) then it will have a multiplier of .1 or less, or it will be blown out. However if I use it in a daytime scene (EV 14) it will be incredibly dim unless it has a cranked up SI multiplier of 100 or even more.
It seems to me there should be some consistent value that would work in both situations, since brake lights are visible and day and night and I don't think there intensity changes all that much -- if at all.
I have also tried using the VrayLightMtl for these objects. It has a compensate for exposure option which allows for more consistent values. However this seems like a cheat -- since a light wouldn't really alter its intensity based on camera settings. Is there a "proper" way to set this up.?
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