I've recently started using VrayHDRI maps for all my textures, not just 16/32 bit HDRI maps, as suggested here on the forums and the help files. What I noticed though is that when I build my materials they update quite a lot slower in the material editor than using the Bitmap map. Material updates are instantaneous with the Bitmap map but I get lags of 2-4 sec. every time I edit a material made with VrayHDRI textures. To the point that it's a pain building and editing materials using the VrayHDRI map. Is there something I can do to get the same performance as with Bitmap?
Software and hardware - see signature.
Software and hardware - see signature.
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