I'm trying to get a cryptomatte working through a refractive object with Affected Channels to "All Channels" on the refraction slot, but it doesn't seem to work when picking the cryptomatte in material mode or even in object mode.
Is there any way to make this work? Any tricks via user properties maybe, or simply not supported yet?
Is there any way to make this work? Any tricks via user properties maybe, or simply not supported yet?
Comment