Guys, does anyone know how to resolve these light/white dots issues that I?m having right at the top of the window glass? It only happens when I rendered with GPU. CPU render just ok.
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Vray GPU light/white dots issue
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No. Only because I am using LWF. The window has a black rubber lining going around with vray fast Sss2 mat assigned. I changed it to a regular vray mat which resolved the problem.
It would be awesome though if your team can make a video on color mapping for 3DS max. Corona and Fstorm make it so easy based on their work flow.Last edited by garth100; 18-09-2017, 11:17 AM.Thank you,
Garth
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Just a curious question. Do you really need to use an SSS material for the rubber window seal? I would have just used a regular Vray material. I don't think anyone will notice the difference. Besides, I don't think I've ever seen rubber window seal that acts as an SSS object. They all look pretty solid and non transmissive to me. You would also shave off some of the render time. Just thinking out loud.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Closeup the Fast SSS just looks wicked! But you right. The rubber typically looks solid. After changing the material, the render speed did improve as well.
Question on the nighties. Is there any value installing new nightly release? Normally I would install the new nightly release only because am excited about changes and improvement made by the Vray team.
Thank you,
Garth
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