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Light cache calculation not using all cores

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  • Light cache calculation not using all cores

    Hi
    I have a scene which was wondering fine in older version of Vray (I cannot say which one for sure as I was working on this project last year). I had to return to this project now and light cache calculation is taking forever. I have noticed that it is using only one core and this is related to material/materilas as when I use override option with color/texture it is using all cores. This is very bizarre, all materials are vray materials, scene has been merged in the new one-without success. I guess I need to go one by one material to nail which one is causing the problem but it is not ideal solution time wise. Any suggestions appreciated and welcome.
    Best Regards

    Tomek

    Portfolio: http://dtown.pl/

  • #2
    Is that the only older scene exhibiting the issue? Can you send it ti us so we can take a look?
    Miroslav Ivanov
    Chaos Cosmos

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