It seems that the bloom and glare elements ignore the tonemapping applied to the render. Would there be a way to add an option for these elements?
So that if I'm eyeballing the intensity/amount based on the framebuffer then I can easily recreate this in post.
Often I'm finding that the bloom/glare elements are way too bright. During my last project I produced an animation and I ran the sequence through the denoiser Gui script. This produced an output without the bloom/glare. Ideally I would have liked to simply add those elements on top.
My workaround was to 'Difference' the denoised sequence against the Glare and Bloom sequences individually, and then plus them back together. It wasn't exactly the same. I needed to grade the bloom/glare to more or less reproduce the framebuffer. If I'm missing a trick then feel free to correct my workflow.
Note: In this case I was using Vray 3.5, Fusion 9.
So that if I'm eyeballing the intensity/amount based on the framebuffer then I can easily recreate this in post.
Often I'm finding that the bloom/glare elements are way too bright. During my last project I produced an animation and I ran the sequence through the denoiser Gui script. This produced an output without the bloom/glare. Ideally I would have liked to simply add those elements on top.
My workaround was to 'Difference' the denoised sequence against the Glare and Bloom sequences individually, and then plus them back together. It wasn't exactly the same. I needed to grade the bloom/glare to more or less reproduce the framebuffer. If I'm missing a trick then feel free to correct my workflow.
Note: In this case I was using Vray 3.5, Fusion 9.
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