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Lens effects elements with Reinhardt tonemapping

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  • Lens effects elements with Reinhardt tonemapping

    It seems that the bloom and glare elements ignore the tonemapping applied to the render. Would there be a way to add an option for these elements?

    So that if I'm eyeballing the intensity/amount based on the framebuffer then I can easily recreate this in post.

    Often I'm finding that the bloom/glare elements are way too bright. During my last project I produced an animation and I ran the sequence through the denoiser Gui script. This produced an output without the bloom/glare. Ideally I would have liked to simply add those elements on top.

    My workaround was to 'Difference' the denoised sequence against the Glare and Bloom sequences individually, and then plus them back together. It wasn't exactly the same. I needed to grade the bloom/glare to more or less reproduce the framebuffer. If I'm missing a trick then feel free to correct my workflow.

    Note: In this case I was using Vray 3.5, Fusion 9.
    Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
    Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,


  • #2
    The Bloom and Glare effects are being applied to the render results and they are affected by the different color mapping. Could you give us some examples of what exactly do you mean with "bloom and glare elements ignore the tonemapping". It would be best if you could give us more details on how to reproduce your issue on our side so we could assist you further.
    Nikolay Kusht | chaos.com
    Team Lead, 3D Support | contact us

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