I've been going around this for days, and can't seem to find what's going on. I get random stuck buckets in certain objects with shaders applied, if i include/exclude them in some lights. The problem is that it's a huge animation project and i can't find what's causing this issue. The buckets get stuck forever and the CPU is working 100%. There's loads of alembics, environment, characters, etc. I don't have access to the nightlies even though i already asked for it, but i'm using the latest stable build. Tried others, same issue. Thing is we are using cryptomatte so we cannot go way back to older builds. Also not sure if it has to do with aerialperspective, but we are using the "affect environment rays" to give it a night look.
Stopping the render doesn't work, nor canceling it. I have to force close 3dsmax.exe ...
Here's what i tried:
- Shader override works, but ofc that's no solution
- Aerialperspective gets stuck too
- BF/BF gets stuck too
- GI off gets stuck too
- Embree off gets stuck too
- Bringing in new scene and importing vray settings and objects layer by layer gets stuck too
If i collect everything in the scene if might be a few GB, but i need to fix this ASAP. Any suggestions?
Stopping the render doesn't work, nor canceling it. I have to force close 3dsmax.exe ...
Here's what i tried:
- Shader override works, but ofc that's no solution
- Aerialperspective gets stuck too
- BF/BF gets stuck too
- GI off gets stuck too
- Embree off gets stuck too
- Bringing in new scene and importing vray settings and objects layer by layer gets stuck too
If i collect everything in the scene if might be a few GB, but i need to fix this ASAP. Any suggestions?
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