This is probably math but I have fresnel reflection on the floor and it reflects my windows. I like it but I know client will say it's too strong, so I reduce the refl value and instead of dimming the reflection it either disappears or it reduces the angle somehow meaning it reflects a smaller portion of the window. Any ideas? I also trie using vrayblend material and under blend amount put fallof map with fresnel selected and I get the same result.
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Fresnel reflection problem
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Didn't help. Tried changing it both in base and coat mat.
So here it is. Only thing that is changed here is refl value. Small refl has 20, and normal sized bigger one has 40. Glossines 0.9 and that refl is in coat mat. It has fresnel blen map. I also tried leaving refl value at 40 and tried reducing blend value instead for the coat and the same effect appeared.
Same thing happens with a normal vray material when I click fresnel (without vrayblendmat).
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