I don't know how to explain this, but here I go. I have a twilight image that I am fighting with. Everything is set up correctly, I am using an HDRI, however, all the colors are muddy. I thought maybe the scene wasn't meant to be, so I left it alone and I got it the best I could. After the render, I saved out as an EXR and started post in Photoshop and even the effects that I always use was coming out strange. So, something is inherently bad within the image. Can the VFB do something deep in the image that can mess things up?
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2 PhotosBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Okay, thanks. I'll work on the lighting.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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It seems that my gamma is off. By default, the gamma out is 2.2, but when saving as an EXE it needs to be gamma 1, correct?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Okay, maybe not. It (gamma out) doesn't affect saving a 32bit EXR. It effects saving as a jpeg, so I guess it should be set to gamma 2.2 out and in. fileOutGamma=2.2 is correct and is the default.Last edited by glorybound; 11-10-2017, 08:23 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Your lighting is indeed off balance like Vlado suggested.
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Like arleady said, your light sources seem a bit too dim. The HDRI lighting generally looks okay to me. Dark scenes live al lot from reflections. At least it is much more obvious than in brightly lit scenes. In this case especially the brickwalls and floor could have a lot more reflection with a low glossiness - ideally with a high contrast map counting in the material details. That will brighten up things in some areas as well.
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