Hi,
I recently switched over to load textures via the VRayHDRI map as tiled EXRs. Before they were PNG files. The textures are 24k by 24k and we got 4 of them in a shader. With the regular Bitmap loader they took a while to load but then rendered relatively quick. When I converted the PNGs to tiled EXRs I had no more lag when starting the render but the time until the rendering actually starts as in is visible in the VFB took like 15 minutes! Before it was like waiting 5 minutes before the render started but then it went smooth. I thought VRayHDRI handled them better but instead it seems slower. Am I missing something?
I recently switched over to load textures via the VRayHDRI map as tiled EXRs. Before they were PNG files. The textures are 24k by 24k and we got 4 of them in a shader. With the regular Bitmap loader they took a while to load but then rendered relatively quick. When I converted the PNGs to tiled EXRs I had no more lag when starting the render but the time until the rendering actually starts as in is visible in the VFB took like 15 minutes! Before it was like waiting 5 minutes before the render started but then it went smooth. I thought VRayHDRI handled them better but instead it seems slower. Am I missing something?
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