EDIT: Oh darnit, this was supposed to go into the 3dsmax problems subforum. Can a mod move this? SORRY!
I am rendering an animation which includes an illuminated set of buttons for which I've used backlit objects with VRayFastSSS2 materials on them. Since the buttons are fixed and to save rendering time, I've pre-computed the SSS via the "Save flythrough map" prepass mode. After baking it, I changed the prepass mode to "Load flythrough map" and pick the baked files.
Now, rendering locally works like a charm (at least I've tried it on a single frame here and there), and rendering the animation via backburner renders just a well at first. But after 12 or so frames, the precomputed SSS just switches off, as if it doesn't get loaded anymore, and the buttons in all the further images don't appear "lit" anymore. So I resend the renderjob, picking up from the frame where the SSS didn't work anymore, and again, this time after 20 frames the SSS won't render anymore.
Is the precomputed SSS function somewhat shakey when it comes to network rendering?
Unfortunately I can't send the scene, since we're in the middle of the project right now.
I am rendering an animation which includes an illuminated set of buttons for which I've used backlit objects with VRayFastSSS2 materials on them. Since the buttons are fixed and to save rendering time, I've pre-computed the SSS via the "Save flythrough map" prepass mode. After baking it, I changed the prepass mode to "Load flythrough map" and pick the baked files.
Now, rendering locally works like a charm (at least I've tried it on a single frame here and there), and rendering the animation via backburner renders just a well at first. But after 12 or so frames, the precomputed SSS just switches off, as if it doesn't get loaded anymore, and the buttons in all the further images don't appear "lit" anymore. So I resend the renderjob, picking up from the frame where the SSS didn't work anymore, and again, this time after 20 frames the SSS won't render anymore.
Is the precomputed SSS function somewhat shakey when it comes to network rendering?
Unfortunately I can't send the scene, since we're in the middle of the project right now.
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