Hi all,
I am using a material with several VRayMultiSubTex to create variations on the look of particles by selecting "Random by ParticleID" in the drop down list box. In short: this doesn't work and all my particles get consistently the same map as if no MultiSubTex map was being used.
When applying the same material to normal meshes, not particles, the variation works as expected (using "Random by Node Handle" and "Random by name").
Any ideas on why this might stop working when using "Random by ParticleID"? Have any of you come across a similar issue before?
Thanks,
Jordi
PS:
To be more specific, I am applying to the particles a MultiSubObject material containing 2 VRayMaterials, each of them using several different VRayMultiSubTex. I do this through a Material Static operator in PFlow applied at the Source of the flow.
I am using Max 2016 and VRay 3.40.03
I am using a material with several VRayMultiSubTex to create variations on the look of particles by selecting "Random by ParticleID" in the drop down list box. In short: this doesn't work and all my particles get consistently the same map as if no MultiSubTex map was being used.
When applying the same material to normal meshes, not particles, the variation works as expected (using "Random by Node Handle" and "Random by name").
Any ideas on why this might stop working when using "Random by ParticleID"? Have any of you come across a similar issue before?
Thanks,
Jordi
PS:
To be more specific, I am applying to the particles a MultiSubObject material containing 2 VRayMaterials, each of them using several different VRayMultiSubTex. I do this through a Material Static operator in PFlow applied at the Source of the flow.
I am using Max 2016 and VRay 3.40.03
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