Why is there a difference between alpha channels when rendering with vray sky?
Here is an example: same scene one lit with invisible dome, the other with sky in the 3ds max environment slot - each render saved as .png with alpha included
The alpha included with the sky render is different than the alpha rendered with the invisible dome light....
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edit: I just noticed that if I put the sky map in the vray render "GI environment override" slot that I get the same alpha....
I guess this solves my problem.... just curious why the alpha channel gets bloated by a pixel or two when the sky map is in the 3ds max environment slot vs. the vray GI environment slot in the render settings panel.... (and I searched for a solution to this on the forum and didn't really find the answer I was looking for so maybe this is helpful...)
Here is an example: same scene one lit with invisible dome, the other with sky in the 3ds max environment slot - each render saved as .png with alpha included
The alpha included with the sky render is different than the alpha rendered with the invisible dome light....
edit: I just noticed that if I put the sky map in the vray render "GI environment override" slot that I get the same alpha....
I guess this solves my problem.... just curious why the alpha channel gets bloated by a pixel or two when the sky map is in the 3ds max environment slot vs. the vray GI environment slot in the render settings panel.... (and I searched for a solution to this on the forum and didn't really find the answer I was looking for so maybe this is helpful...)
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