Dear Chaosgroup,
I need an urgent solution to this, and I have posted on the RT forum (https://forums.chaosgroup.com/forum/...when-using-adv) but feel I'll get a quicker reply here.
Basically I have a client project which screamed for me to use RT, Ductwork products set within a studio (my intention is to also use HDR Light Studio) - and I have invested in 4 x 1080ti gpus which cut through renders.
But yet again, I'm finding myself questioning my decisions as it appears that RT rendering is troublesome.
I have spent a fair bit of time isolating the issue below which to be honest, I simply wasn't expecting to be renderer related.
Here is the render of my ductwork, and you can see where there are 'jaggies' - one would immediately think this is related to anti-aliasing......

I then tried with a basic VRayMtl as an Override and those jaggies still appear (very strange !!!) - remember this is using RT (Cuda);

I then question the model (these models were supplied to me) and were created in Inventor)...... - so I try the same render using ADV (so, obviously CPU based) - and the problem disappears........ (see image below);

Finally, I try to see this from a different camera angle, and the problem exists when RT is used (CUDA) yet goes away when rendering in ADV (see images below respectively);

(image below using ADV - no strange results here);

Please can you advise - as I have a lot of products similar to this one and don't feel confident to take the RT road whilst this is an inexplicable issue for me.
I can send you the scene file if required.
Many thanks.
I need an urgent solution to this, and I have posted on the RT forum (https://forums.chaosgroup.com/forum/...when-using-adv) but feel I'll get a quicker reply here.
Basically I have a client project which screamed for me to use RT, Ductwork products set within a studio (my intention is to also use HDR Light Studio) - and I have invested in 4 x 1080ti gpus which cut through renders.
But yet again, I'm finding myself questioning my decisions as it appears that RT rendering is troublesome.
I have spent a fair bit of time isolating the issue below which to be honest, I simply wasn't expecting to be renderer related.
Here is the render of my ductwork, and you can see where there are 'jaggies' - one would immediately think this is related to anti-aliasing......
I then tried with a basic VRayMtl as an Override and those jaggies still appear (very strange !!!) - remember this is using RT (Cuda);
I then question the model (these models were supplied to me) and were created in Inventor)...... - so I try the same render using ADV (so, obviously CPU based) - and the problem disappears........ (see image below);
Finally, I try to see this from a different camera angle, and the problem exists when RT is used (CUDA) yet goes away when rendering in ADV (see images below respectively);
(image below using ADV - no strange results here);
Please can you advise - as I have a lot of products similar to this one and don't feel confident to take the RT road whilst this is an inexplicable issue for me.
I can send you the scene file if required.
Many thanks.
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