I've got a wood material that I've applied to an object (UVW). In the mapping itself, I needed to change the Z coordinate to 90 in order to orient the wood grain vertically. (easier than changing all of the UVW's.) When I render locally using DR, it works perfectly across the workstation and all 4 nodes. However, when I send the job off to BB, 2 of the 4 nodes seem to be ignoring the 90 degree rotation. I've since rebooted those two nodes, but with no luck. As mentioned, the same two nodes work perfectly when the render is local. What the heck?
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Material Mapping orientation issue
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Material Mapping orientation issue
1 PhotoDavid Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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I've had a similar problem on a recent job - some DR machines rendered some objects as if they didn't have the mapping applied. I collapsed the modifier stacks of the problematic objects and that fixed it. It might worth it to try this out.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Thanks for that. Seems to be working now. Weird.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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