I am rendering a metal walled building that has a profile to the metal surface. Normally, we model the profile (something like half-round or trapezoidal profiles like on your typical warehouse). However, for time saving reasons (aka crazy deadline!), I am trying my luck with a normal map to fake the undulations.
It's a very simple VRay material with a grey diffuse, mid-grey raytrace with glossiness at 0.85. In the bump slot I have a VRayColorToBump and in that I have a Gradient Ramp map with a linear gradient to simulate the profile of the cladding.
Where the cladding is reasonably close to the camera, it looks fine. Mid distance, I am getting a VERY noisy specular. GI etc is basic, but it all looks clean.
Any solutions to stop all this noise? My settings are pretty much the default: Bucket rendering, Min/Max: 1/24, Noise threshold 0.005.
Here are a few images to explain. Any solutions to remove this noise? It will be a nightmare with animation!
It's a very simple VRay material with a grey diffuse, mid-grey raytrace with glossiness at 0.85. In the bump slot I have a VRayColorToBump and in that I have a Gradient Ramp map with a linear gradient to simulate the profile of the cladding.
Where the cladding is reasonably close to the camera, it looks fine. Mid distance, I am getting a VERY noisy specular. GI etc is basic, but it all looks clean.
Any solutions to stop all this noise? My settings are pretty much the default: Bucket rendering, Min/Max: 1/24, Noise threshold 0.005.
Here are a few images to explain. Any solutions to remove this noise? It will be a nightmare with animation!
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