Not sure if anyone else is having this issue. When we render out VR images using the stereoscopic helper and camera set to Cube 6x1, we are getting bleeding across regions of the cubemap. For the most part it isn't noticeable, but when you have something bright in one square next to something dark in another square, it filters and blends one pixel on each side, but more so the bright areas into darker areas. So when you view it in VR, you see a lighter line in the view where this seam is. In the attached you can see where a bright spot next to a window is causing a lighter line in the grass. It is even more drastic in a city scene. Still happens with filter turned off, and only seems to go away if you turn off Max subdivs, but of course that leads to one noisy render.
Any solutions someone might have for this?
Any solutions someone might have for this?
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