Hi Folks!
With forest 5.4 and vray 3.60.03 on max 2016 sp4, if you use vray proxy objects (3 million poly trees) as your source for a terrain (a very large scene - maybe 250,000 - 1000000 trees in the fpack) it causes a huge lockup of max when the frame finishes before it gets freed up for user input. Not sure if this is a known issue but it might be worth looking at. We were trying to keep scenes as light as possible but we'll switch to dumb mesh or xmesh mesh in the interim.
Cheers!
John
With forest 5.4 and vray 3.60.03 on max 2016 sp4, if you use vray proxy objects (3 million poly trees) as your source for a terrain (a very large scene - maybe 250,000 - 1000000 trees in the fpack) it causes a huge lockup of max when the frame finishes before it gets freed up for user input. Not sure if this is a known issue but it might be worth looking at. We were trying to keep scenes as light as possible but we'll switch to dumb mesh or xmesh mesh in the interim.
Cheers!
John
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