We ran a animation with Render Mask include/exclude enabled. There was only one object added to the include list. What seems to have happened is that the VFB wasn't clearing after each frame so we would have that object overlapping itself in subsequent frames. Thoughts?
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Render Mask VFB not clearing after each frame
Neal Biggs
3D Generalist | Freelance | Founder | Big5 Studio
http://big5studio.com/
3ds Max 2022 - V-Ray5 Update 2.2Tags: None
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Hello
There is an option what to happen with the previous VFB image in animations - the default is "Unchanged" so the object is overlapping. If you set it to "Clear" - it will clear after each frame.
https://docs.chaosgroup.com/display/...ncedParameters
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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Thank you! I was looking for thatNeal Biggs
3D Generalist | Freelance | Founder | Big5 Studio
http://big5studio.com/
3ds Max 2022 - V-Ray5 Update 2.2
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Originally posted by yavor.rubenov View PostHello
There is an option what to happen with the previous VFB image in animations - the default is "Unchanged" so the object is overlapping. If you set it to "Clear" - it will clear after each frame.
https://docs.chaosgroup.com/display/...ncedParameters
Best regards,
Yavor
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Originally posted by markus_s_cg View Post
Where in the UI do I find this option? The link you provided has gone dead. I'm still using Vray Next.
1 Photo
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Originally posted by markus_s_cg View PostIt would be nice if by default it could be cleared for animations, while for stills it is probably more practical to keep the unchanged option.
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Weird, but I just rendered an entire animation with rendermask, and even though this setting was set to clear, the subsequent frames are trailing in the transparent areas during the entire animation. I use V-ray 5.2 in Max 2021.
The animation was submitted to Backburner, but the setting should follow the file right?
Can anyone confirm if it is working or not?
This is how it turned out.
This is what it should have looked like.
My settings
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Originally posted by markus_s_cg View PostWeird, but I just rendered an entire animation with rendermask, and even though this setting was set to clear, the subsequent frames are trailing in the transparent areas during the entire animation. I use V-ray 5.2 in Max 2021.
The animation was submitted to Backburner, but the setting should follow the file right?
Can anyone confirm if it is working or not?
This is how it turned out.
This is what it should have looked like.
My settings
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The issue seems to be happening again. I am using Max 2022 with Vray 5 Update 2 and the same thing is happening for me. It is set to Clear after the frame completes and I'm using Object IDs as a render mask:
Please advise.
Thanks1 Photo
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Originally posted by jpl1040 View PostThe issue seems to be happening again. I am using Max 2022 with Vray 5 Update 2 and the same thing is happening for me. It is set to Clear after the frame completes and I'm using Object IDs as a render mask:
Please advise.
Thanks
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Ah, sorry, I was confused, I thought the Update 2 was what you guys meant when you referred to the hotfix. Yes, after installing the hotfix the issue is fixed. Sorry for the confusion.
Thanks
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