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Vray RT GPU issues with matte setting and populate tool

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  • Vray RT GPU issues with matte setting and populate tool

    Two things I noticed during my current project:

    - Setting Meshes to Matte alpha -1 in the vray properties settings, does not have an affect, if the object has a multi-sub-object material. Assigning any normal material solves the problem.

    - Characters created with the 3ds max populate tool don?t render correctly in their frame range. It seams always two or three frames are correct, then
    the next on is few frames or so back? So after rendering the sequence the characters are jumping back and forth.
    It doesn?t matter wether they are still simulated or baked with a biped.
    This also happens on RT CPU. Switching to Vray Adv solves the issue.



  • #2
    Can you send me a simplified scene for the second issue?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Sure. Give me some time please, because I?m in deadline stress right now I?ll send it on the weekend.

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      • #4
        This is already fixed in Beta 1.
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

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