Two things I noticed during my current project:
- Setting Meshes to Matte alpha -1 in the vray properties settings, does not have an affect, if the object has a multi-sub-object material. Assigning any normal material solves the problem.
- Characters created with the 3ds max populate tool don?t render correctly in their frame range. It seams always two or three frames are correct, then
the next on is few frames or so back? So after rendering the sequence the characters are jumping back and forth.
It doesn?t matter wether they are still simulated or baked with a biped.
This also happens on RT CPU. Switching to Vray Adv solves the issue.
- Setting Meshes to Matte alpha -1 in the vray properties settings, does not have an affect, if the object has a multi-sub-object material. Assigning any normal material solves the problem.
- Characters created with the 3ds max populate tool don?t render correctly in their frame range. It seams always two or three frames are correct, then
the next on is few frames or so back? So after rendering the sequence the characters are jumping back and forth.
It doesn?t matter wether they are still simulated or baked with a biped.
This also happens on RT CPU. Switching to Vray Adv solves the issue.
Comment