Hello guys,
i found this bug when trying to replicate Alucobond material which curves slightly on the edges:
https://www.google.cz/imgres?imgurl=...act=mrc&uact=8
Here is a picture of the base of the shader.
No matter what i do and how i set this up, it seems that using vray dirt always makes triangulation lines where they should not be as seen on a little IPR render.
Unplugging the dirt fixes the problem but also i dont have anything to suplement it with so the solution is miles away.
I also tried using vray comptex node but it does the same and also plugging vraycolor2bump to various places doesnt help.
Any ideas?
Is this documented?
Cheers
Martin
i found this bug when trying to replicate Alucobond material which curves slightly on the edges:
https://www.google.cz/imgres?imgurl=...act=mrc&uact=8
Here is a picture of the base of the shader.
No matter what i do and how i set this up, it seems that using vray dirt always makes triangulation lines where they should not be as seen on a little IPR render.
Unplugging the dirt fixes the problem but also i dont have anything to suplement it with so the solution is miles away.
I also tried using vray comptex node but it does the same and also plugging vraycolor2bump to various places doesnt help.
Any ideas?
Is this documented?
Cheers
Martin
Comment