Hi,
Just to make you aware, I think there's a bug with the VRayFastSSS2 material when rendering using BF LC. If the multiple scattering parameter is set to "Prepass-based illumination map" the prepass stage in the render takes hours. To fix it must be set to "Raytraced".
We have some models in our library using this set up and have to go through and change this dropdown in order to get them to render - not too big an issue but thought I'd raise it.
Thanks
Just to make you aware, I think there's a bug with the VRayFastSSS2 material when rendering using BF LC. If the multiple scattering parameter is set to "Prepass-based illumination map" the prepass stage in the render takes hours. To fix it must be set to "Raytraced".
We have some models in our library using this set up and have to go through and change this dropdown in order to get them to render - not too big an issue but thought I'd raise it.
Thanks
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