Someone have a good idea.
As shown in the figure, can the shader ignore the error that the topology intersects?
(Do not shade the Back side.)
Occurs when deforming a very thin object like a wing of a dragon.
topologyerror.zip
As shown in the figure, can the shader ignore the error that the topology intersects?
(Do not shade the Back side.)
Occurs when deforming a very thin object like a wing of a dragon.
topologyerror.zip
Comment