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Creating mask texture for very small parameter

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  • Creating mask texture for very small parameter

    Hi, the photo is the character I'm working on. I use VraySkin mtl.
    I like over all skin tone, however, some place like eyelid is too blurry. I want [Medium Radius] become smaller around eyelid.
    Currently, it is 0.05, so when I draw a black and white mask, radius for white turns out 1.0, and skin becomes too blurry.
    Since the parameter is so small, I have a hard time figuring out how much value of black and white should I use.
    Is there are any way to limit white to 0.05?
    Or is it possible to know the black and white value for 0.05?

  • #2
    output curves in 3dsmax bitmap or VRayHDRI? or mix map from two VRayColor maps?
    Marcin Piotrowski
    youtube

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    • #3
      Originally posted by piotrus3333 View Post
      output curves in 3dsmax bitmap or VRayHDRI? or mix map from two VRayColor maps?
      Hi! Thanks, I've never used VrayColor, and it seems I can input specified value there, so yes, it is good idea I'll give a try!

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