Edit: I just noted that the reflections in the sphere also dont even match up properly with the background. It is strange. I feel like I am just missing one button.
Hi,
If someone could have a quick look at the basic scene I set up here which is not behaving as expected.
I want the most basic thing: An object (a chrome sphere in this case) lit by an HDRI, casting a shadow on a matte groundplane and the shadow on the matte groundplane being reflected back into the chrome sphere.
Now I think I got a working setup here but for some strange reason two unexpected things are happening:
1) It seems that the groundplane makes the HDRI brighter in some places, difficult to describe. See images attached.
2) I cannot see the background (being the visible HDRI dome light) anymore as soon as I unhide the matte object "Groundplane".
steps to reproduce:
1) Open scene and render camera view. Result: Everything is as expected.
2) unhide object "Groundplane" and render again. Result: see the above mentioned two points.
3ds max 2016
VRay 3.60.03
Hi,
If someone could have a quick look at the basic scene I set up here which is not behaving as expected.
I want the most basic thing: An object (a chrome sphere in this case) lit by an HDRI, casting a shadow on a matte groundplane and the shadow on the matte groundplane being reflected back into the chrome sphere.
Now I think I got a working setup here but for some strange reason two unexpected things are happening:
1) It seems that the groundplane makes the HDRI brighter in some places, difficult to describe. See images attached.
2) I cannot see the background (being the visible HDRI dome light) anymore as soon as I unhide the matte object "Groundplane".
steps to reproduce:
1) Open scene and render camera view. Result: Everything is as expected.
2) unhide object "Groundplane" and render again. Result: see the above mentioned two points.
3ds max 2016
VRay 3.60.03
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