Hi,
I recently set up a render farm for us consisting of (total) 3 workstations and 3 render nodes. Now when I got DR up and running everything seemed to work fine, but I noticed one thing:
When rendering with all available machines, it often happens that the buckets of one or several machines get rendered correctly, but not immediately getting assigned "new buckets" if that makes sense. It seems they render their assigned buckets, then have a little delay of a couple of seconds, then get assigned new buckets, and not how I expected they render one bucket, and as soon as they are finished with one bucket, directly continue rendering the next one.
Could this be some kind of overhead issue? Is it a known issue? Its a relatively simple image, but large in pixel dimensions (10k), also its writing a vrimg on the fly onto the network. I can provide a scene, although I don't think it would make much sense.
I recently set up a render farm for us consisting of (total) 3 workstations and 3 render nodes. Now when I got DR up and running everything seemed to work fine, but I noticed one thing:
When rendering with all available machines, it often happens that the buckets of one or several machines get rendered correctly, but not immediately getting assigned "new buckets" if that makes sense. It seems they render their assigned buckets, then have a little delay of a couple of seconds, then get assigned new buckets, and not how I expected they render one bucket, and as soon as they are finished with one bucket, directly continue rendering the next one.
Could this be some kind of overhead issue? Is it a known issue? Its a relatively simple image, but large in pixel dimensions (10k), also its writing a vrimg on the fly onto the network. I can provide a scene, although I don't think it would make much sense.
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