I'm trying to render a scene in which I use the two-sided mtl.
The scene itself isn't very heavy geometry and lighting wise.
But it takes 8h for a full HD frame with a threshold of 0.009 on a I7 6700k @4ghz
Here is what it looks like:

Its b bunch of springs inside of a translucent fabric.
I know this takes some time to compute but I thought 2-3 h would be sufficient.
I use the refraction instead of the opacity on the base Vray-Mtl because I can blur it. Is that a problem?
It crashes during the building bvh stage when I try to render it with RT.
And a quick test with vray-next (today's nightly) seems to take even longer.
I'm running out of Ideas.
Here is the scene:
https://drive.google.com/file/d/1YqF...ew?usp=sharing
Edit:
I used:
Max 2017 + Vray 3.60.03
Max 2018 for the test with Next.
The scene itself isn't very heavy geometry and lighting wise.
But it takes 8h for a full HD frame with a threshold of 0.009 on a I7 6700k @4ghz
Here is what it looks like:
Its b bunch of springs inside of a translucent fabric.
I know this takes some time to compute but I thought 2-3 h would be sufficient.
I use the refraction instead of the opacity on the base Vray-Mtl because I can blur it. Is that a problem?
It crashes during the building bvh stage when I try to render it with RT.
And a quick test with vray-next (today's nightly) seems to take even longer.
I'm running out of Ideas.
Here is the scene:
https://drive.google.com/file/d/1YqF...ew?usp=sharing
Edit:
I used:
Max 2017 + Vray 3.60.03
Max 2018 for the test with Next.
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