I notied that scenes tend to use more RAM with the progressive sampler. But I got a beast here which is a really simple scene. 1 plane and a couple hundred instances of an 8-sided cylinder. Rendering at 30k the bucket sampler uses close to 20GB of the 64GB of available RAM which is totally reasonable regarding having 3 render elements on top. When I switch to progressive sampler, the RAM completely blows up and max crashes. Is this expected behaviour? What could be the issue? This is not a high priority problem for us at all, we render mostly using the bucket sampler and the rendering is already finished and delivered, I just found it really curious.
Max 2016 and VRay 3.60.03
I may be able to provide a scene if neccassary.
Max 2016 and VRay 3.60.03
I may be able to provide a scene if neccassary.
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