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Rendering with Region or Render Mask on clears all channels on the Frame Buffer.

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  • Rendering with Region or Render Mask on clears all channels on the Frame Buffer.

    Hi,

    I keep running into this issue where if attempt to render a region or use the render mask to check certain parts of the image the entire frame buffer resets and I loose all the previous channel information. I have previous render set to unchanged in the system rollout. I tend to run into the issue when I've been working on a scene for a while and I've imported a bunch of models for furniture, have lots of shaders etc. The only way I can seem to rectify the issue is by merging the latest iteration of the scene into a new model. Last time it appeared to start happening after I accidentally clicked 'Duplicate to MAX Frame Buffer' at the top of the VFB.

    I've noted this thread for Maya but the advice isn't relevant to MAX. We're running 3DS Max 2017 sp3 and VRay 3.60.03

    Is this a bug or am I have altered a setting somewhere without realising?

    Thanks,
    D
    Hi, I just noticed an issue with the Frame Buffer, when loading a frame and rendering a region, it used to render the region on top of the loaded image. Right

  • #2
    Hello,

    I can't seem to reproduce the issue on a simple scene. Can you share a scene that shows the issue with our support - you can replace the geometry with something simple as long as the issue still happens.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

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    • #3
      I had something similar lately on a scene. I saved an image to my VFB. A few days later I wanted to render a region so I loaded the image in the VFB, selected a region and rendered. Result was as OP describes, VFB was cleared only the region was there.
      A.

      ---------------------
      www.digitaltwins.be

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      • #4
        Hey Yavor,

        I've deleted everything out of the scene bar the boxes I used a guides for people placement, Cameras and Lights. I just did a quick test and the issue seems to still be happening. I cant upload the file on here for some reason but here's a wetrasnfer.

        Thanks,

        D

        WeTransfer is the simplest way to send your files around the world. Share large files up to 2GB for free.

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        • #5
          Thanks for the scene - I reproduced it here.
          Its an old bug that we haven't yet fixed unfortunately - if some of the render elements have names with more than 64 characters some internal checks go wrong and we decide that the render elements have changed and we have to clear the old results.
          In your scene - some of the multi matte elements have long names that cause the issue.

          I'll add a note to the bug report and write back here when there is some progress.

          Best regards,
          Yavor
          Yavor Rubenov
          V-Ray for 3ds Max developer

          Comment


          • #6
            Ah! Yeah I'm using the AutoMultiMatte script to generate them. I could probably just rename with numbers or something for now. But it's good to know whats causing the issue.

            Thanks for your help its much appreciated. And yeah, it would be great if you could let me know when there's some progress.

            Best,
            Dominic

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            • #7
              Rather than start a new thread I thought I'd add to this one. I'm still experiencing this issue. I saved a render to the VFB history. Came back the next day to change some materials, loaded the image into the VFB, selected objects for render mask and the screen clears to black before the render mask items start rendering. Not great! Nothing else changed, same res etc.
              Regards

              Steve

              My Portfolio

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              • #8
                Originally posted by stevesideas View Post
                Rather than start a new thread I thought I'd add to this one. I'm still experiencing this issue. I saved a render to the VFB history. Came back the next day to change some materials, loaded the image into the VFB, selected objects for render mask and the screen clears to black before the render mask items start rendering. Not great! Nothing else changed, same res etc.
                Indeed, the issue seems to be present when a saved image's render element's name has more than 64 characters too. Not sure if there's a workaround for this.
                Last edited by hermit.crab; 21-03-2024, 12:01 AM.
                Aleksandar Hadzhiev | chaos.com
                Chaos Support Representative | contact us

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                • #9
                  Originally posted by hermit.crab View Post

                  Indeed, the issue seems to be present when a saved image's render element's name has more than 64 characters too. Not sure if there's a workaround for this.
                  Is this a windows type limitation or is this something that can be corrected in the software? I mean, for me one of main reasons of having Vray history is to be able to have the option of rendermasking specific objects without having to render the entire scene again. It can add hours to a project if I have to do this. My filenames aren't long but I assume it takes into consideration the path to the file name also which can be a network path...
                  Regards

                  Steve

                  My Portfolio

                  Comment


                  • #10
                    Originally posted by stevesideas View Post

                    Is this a windows type limitation or is this something that can be corrected in the software? I mean, for me one of main reasons of having Vray history is to be able to have the option of rendermasking specific objects without having to render the entire scene again. It can add hours to a project if I have to do this. My filenames aren't long but I assume it takes into consideration the path to the file name also which can be a network path...
                    The issue is related to the names of the Render Elements themselves. If yours aren't as long (64 characters +) maybe something else is going on and it would be best to send the scene for troubleshooting.
                    Aleksandar Hadzhiev | chaos.com
                    Chaos Support Representative | contact us

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                    • #11
                      Has this been resolved yet as I'm getting this problem constantly? How do we get around it as render selected does not work?

                      Thanks,

                      Jason
                      AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

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                      • #12
                        Try the latest stable nightly from here - https://nightlies.chaos.com/main#/vr...le/stable_6.2/ - and see if it helps. If it doesn't - I'll need a scene that shows the issue.
                        Yavor Rubenov
                        V-Ray for 3ds Max developer

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                        • #13
                          Thank you yavor.rubenov, that's working great now.

                          Jason
                          AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

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                          • #14
                            Glad to hear that
                            Yavor Rubenov
                            V-Ray for 3ds Max developer

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