Hi there,
I have this fur mesh(as planes opacity mapped). As you can see, opacity map rendering with problems: the light colored areas are rendering wrong. FurBase is a dark grey color (rgb 32).
I made a search and notice that this has been a known bug.
The problem is present both in progressive or bucket mode. I tried stochastic and clip mode as well and unfortunately there is still the problem.
I use 3dsmax 2016 and Vray 3.60.04 and sending my material setup. (very basic mapped diffuse channel and opacity)
Is there any solution for this so far?
So please help. How can I proceed?
I have this fur mesh(as planes opacity mapped). As you can see, opacity map rendering with problems: the light colored areas are rendering wrong. FurBase is a dark grey color (rgb 32).
I made a search and notice that this has been a known bug.
The problem is present both in progressive or bucket mode. I tried stochastic and clip mode as well and unfortunately there is still the problem.
I use 3dsmax 2016 and Vray 3.60.04 and sending my material setup. (very basic mapped diffuse channel and opacity)
Is there any solution for this so far?
So please help. How can I proceed?
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