as title, does it work in some way? ive got stuff set up with opacity mapped light materials, and they render fine on cpu, but with black instead of transparent on GPU. am i missing some trick?
-ive now swapped to self illuminated vray materials with opacity maps. that does work, but i miss the handy "compensate camera exposure" tickbox.
-ive now swapped to self illuminated vray materials with opacity maps. that does work, but i miss the handy "compensate camera exposure" tickbox.
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