ive been going mental trying to get some nice specular highlights on my tree leaves in GPU, cranking up the reflection amount higher and higher and not getting the expected bling.
swapped over to cpu and pop! there are the (now very overexaggerated) speculars i was missing.
materials are fairly standard, with a vray2sided, with vraymaterial, and a map at low percentage in the ref slot, and a mid gray in the ref colour.
vray 3.6
swapped over to cpu and pop! there are the (now very overexaggerated) speculars i was missing.
materials are fairly standard, with a vray2sided, with vraymaterial, and a map at low percentage in the ref slot, and a mid gray in the ref colour.
vray 3.6
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