I've got an issue going on where my render nodes don't seem to be calculating the correct shader (light patches). If I turn my workstation Spawner on, it seems to calculate correctly (darker patches). All of the nodes have the same access to the Siger files ,so it's not a missing map issue, rather just calculated wrong. Same thing happens if I do the render locally with DR activated - Workstation seems fine, nodes are off. I haven't run into this before and hadn't thought I would need any special plugins for the nodes? Very odd. Not sure what to try.
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DR Bucket issue - Siger Shaders
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DR Bucket issue - Siger Shaders
1 PhotoLast edited by Streetwise; 19-05-2018, 01:53 PM.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Originally posted by dean_dmoo View PostHave you copied the different material plugins to the rendernodes? Sigerscratches, etc? I think I had the same issue awhile back. Locally they get installed automatically, but you have to manually copy them for the nodes.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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