I'm using win 10 with V-Ray 3.60.04 and 3dsmax 2018 and an nvidia gtx 1080
With a Vray Dome Light using an HDRI. This simple scene has very different results when using VRay GPU vs CPU or Adv.
GPU the ground is blue
CPU or Adv the ground is brown
It feels like the reflection amount is too big on the ground in the GPU render and washing out the diffuse colour.
Is this a bug? what can I do about this ?
Very happy to upload a version of this scene if someone can help
With a Vray Dome Light using an HDRI. This simple scene has very different results when using VRay GPU vs CPU or Adv.
GPU the ground is blue
CPU or Adv the ground is brown
It feels like the reflection amount is too big on the ground in the GPU render and washing out the diffuse colour.
Is this a bug? what can I do about this ?
Very happy to upload a version of this scene if someone can help
Comment