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RenderMask script no longer working with Vray Next?

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  • #16
    You should contact the author.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #17
      Takes him months to reply unfortunately...
      James Burrell www.objektiv-j.com
      Visit my Patreon patreon.com/JamesBurrell

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      • #18
        Im pretty sure he has said that he doesnt use vray anymore hence not writing updates.

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        • #19
          Unless he's formally abandoning the script, there isn't much we can do.
          Even if he did, there is no guarantee we'd be able to make it work: the fact that it renders black is because we dropped support for the legacy stuff he was using, and there's a chance it may not work at all with VrayMtl or analogous.
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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          • #20
            I think the last issue I had was that the script doesn't recognize vraybitmaps... and I don't have the expertise to fix that part of the script.
            James Burrell www.objektiv-j.com
            Visit my Patreon patreon.com/JamesBurrell

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            • #21
              It's a fairly complicated bit of code.
              For me, it didn't work whatever i tried, and threw no error whatsoever.
              Debugging what is going wrong isn't going to be trivial, hence my calls to contact the author.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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              • #22
                Hello,
                Vlado, Lele, Vray should always have its own solution for a fast generation of b/w masks for a selected object. It is not nice that we have to depend on the good or bad time availability of an external programmer.

                Lele, could you write a script that does just that ?
                That would be so good, many users would be very grateful to you.​

                Kind regards
                algato
                Last edited by algato; 17-09-2022, 06:39 AM.

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                • #23
                  What are the most useful things the script did, when observed through today's set of tools V-Ray provides?

                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • #24
                    A near-instant bw mask of selected objects (while preserving opacity maps).
                    James Burrell www.objektiv-j.com
                    Visit my Patreon patreon.com/JamesBurrell

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                    • #25
                      That's one channel in the multimatte element, though.

                      Click image for larger version

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                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                      • #26
                        Yes I understand that, but we're talking about the scenario of having completed a render and while you're in post you might need a quick mask without having to mess around with renderelements and re-render the scene. Having to turn of lights, turn off this and that...it's a pain the butt.

                        Select your object. Click 'generate mask' or whatever. Bam. Instant mask.
                        James Burrell www.objektiv-j.com
                        Visit my Patreon patreon.com/JamesBurrell

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                        • #27
                          All you need to do is to toggle the single "lights" switch in the render settings, add a MM RE, set it to the kind you want, and correspondingly set the material or object id.
                          Not enough work to warrant the undertaking of a script, for now.
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                          • #28
                            I agree with Pixelcon. Unless I'm missing something, you can't easily replicate what RenderMask does with the tools currently present in V-Ray. You would need to do quite a bit of preparation in order to render out a BW mask after rendering out your image.

                            Originally posted by ^Lele^ View Post
                            All you need to do is to toggle the single "lights" switch in the render settings, add a MM RE, set it to the kind you want, and correspondingly set the material or object id.
                            Not enough work to warrant the undertaking of a script, for now.
                            Interesting. I will try it out!
                            Aleksandar Mitov
                            www.renarvisuals.com
                            office@renarvisuals.com

                            3ds Max 2023.2.2 + Vray 6 Update 2.1
                            AMD Ryzen 9 9950X 16-core
                            64GB DDR5
                            GeForce RTX 3090 24GB + GPU Driver 551.86

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                            • #29
                              Originally posted by ^Lele^ View Post
                              All you need to do is to toggle the single "lights" switch in the render settings, add a MM RE, set it to the kind you want, and correspondingly set the material or object id.
                              Not enough work to warrant the undertaking of a script, for now.
                              Even with lights disabled, this is still going to be a significantly longer render than what the original script can do.
                              James Burrell www.objektiv-j.com
                              Visit my Patreon patreon.com/JamesBurrell

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                              • #30
                                Why would it be?
                                Obviously if it's one node you're interested in, you can isolate it for the purposes of mask making.
                                Lele
                                Trouble Stirrer in RnD @ Chaos
                                ----------------------
                                emanuele.lecchi@chaos.com

                                Disclaimer:
                                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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