Hello guy,
i dont even know how to name this problem properly
it seems i have found a bug in the way NEXT computes DR.
We have 14 computers in our office and ONE computer (unfortunatelly my workstation) is computing most of the scenes in the office with LIGHTER BUCKETS.
Another observation is that further away from the light the buckets are, the more difference in contrast there is.
It doesnt matter if i render the scene from the local computer with the benefit of using DR or if i send it to farm and use my computer as a spawner.
I am using Vray sun in the scene and grey material so unlinked textures or wrong HDRIs are out of equation completely
All versions of all the softwares are the same.
Any ideas - never bumped into this before.
Its even more evident on textured scene.
I have no idea whether it might have something to do with my previous problem of DR crashing when using localhost computer, but the fact this problem is leading only to my machine is strange.
The scene also saves long time although it only has 8MB and the transforming vertices takes long time too when there is not much to render really.
Attached is the render and the 3D scene.
render test stripped.zip

Would be great if this could be possibly worked out soon, otherwise, after all the troubles we had with NEXT so far, we will have to go back to 3.6 :-/
My workstation scores around 4K in Cinebench so you can imagine the impact it has on completing jobs in the office.
Thanks a lot!
Best Regards
Martin
i dont even know how to name this problem properly

it seems i have found a bug in the way NEXT computes DR.
We have 14 computers in our office and ONE computer (unfortunatelly my workstation) is computing most of the scenes in the office with LIGHTER BUCKETS.
Another observation is that further away from the light the buckets are, the more difference in contrast there is.
It doesnt matter if i render the scene from the local computer with the benefit of using DR or if i send it to farm and use my computer as a spawner.
I am using Vray sun in the scene and grey material so unlinked textures or wrong HDRIs are out of equation completely
All versions of all the softwares are the same.
Any ideas - never bumped into this before.
Its even more evident on textured scene.
I have no idea whether it might have something to do with my previous problem of DR crashing when using localhost computer, but the fact this problem is leading only to my machine is strange.
The scene also saves long time although it only has 8MB and the transforming vertices takes long time too when there is not much to render really.
Attached is the render and the 3D scene.
render test stripped.zip
Would be great if this could be possibly worked out soon, otherwise, after all the troubles we had with NEXT so far, we will have to go back to 3.6 :-/
My workstation scores around 4K in Cinebench so you can imagine the impact it has on completing jobs in the office.
Thanks a lot!
Best Regards
Martin
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