Hello,
I have render nodes I can run from each ones HDD win10 with 3dsmax vray slave - OR - PXE boot ubuntu with vray standalone from my workpc virtualbox ubuntu server with debootstraped ubuntu folder ,
I wanted to make some testing regarding to the speed and supported features differences,
there is render time difference win10 5:25 vs ubuntu 4:22 but the result is slightly different as well.
the noise amount seems to me almost similar, but the standalone image is a bit yellowish, the multitexture has different id distribution (materialbyelement) and vraydistancetex for road crossings and parking lines does not work in standalone.
-how are render settings exported during vrscene export from 3dsmax - are they excactly the same? or is something different I should check/take care of in *.vrscene manually to achieve similar results?
-what can cause that one image is little yellowish and the other not? the 3ds max one looks a bit washed out as well...
-why is multitexture different? is the id generated for max and standalone diferently?
-is the vraydistancetex supported in vraystandalone and if not, is it going to be supported in vraystandalone next?
win10/3dsmax:
https://ibb.co/gpNML8
ubuntu/standalone:
https://ibb.co/mQVxtT
thanks,
F
I have render nodes I can run from each ones HDD win10 with 3dsmax vray slave - OR - PXE boot ubuntu with vray standalone from my workpc virtualbox ubuntu server with debootstraped ubuntu folder ,
I wanted to make some testing regarding to the speed and supported features differences,
there is render time difference win10 5:25 vs ubuntu 4:22 but the result is slightly different as well.
the noise amount seems to me almost similar, but the standalone image is a bit yellowish, the multitexture has different id distribution (materialbyelement) and vraydistancetex for road crossings and parking lines does not work in standalone.
-how are render settings exported during vrscene export from 3dsmax - are they excactly the same? or is something different I should check/take care of in *.vrscene manually to achieve similar results?
-what can cause that one image is little yellowish and the other not? the 3ds max one looks a bit washed out as well...
-why is multitexture different? is the id generated for max and standalone diferently?
-is the vraydistancetex supported in vraystandalone and if not, is it going to be supported in vraystandalone next?
win10/3dsmax:
https://ibb.co/gpNML8
ubuntu/standalone:
https://ibb.co/mQVxtT
thanks,
F
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